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Text File  |  1995-01-08  |  7KB  |  113 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. BFG9000                       3.03                                       1L 
  8. LAUNCHER                      4.55                                       3 
  9. RADSUIT                       3.41                                       1 
  10. FLYSKULL                     17.06         HARD_ONLY                     4 
  11. DEMON                        32.68                                       2 
  12. IMP                          21.32                                       3 
  13. SHELLS                        1.52         EASY_ONLY                     ;2 
  14. FLYSKULL                     25.59                                       6 
  15. IMP                          42.63         HARD_ONLY                     6 
  16. SPECTRE                      49.01                                       3 
  17. SHELLS                        2.27         EASY_AND_MEDIUM               ;3 
  18. SPECTRE                      16.34         MEDIUM_AND_HARD               1 
  19. MEDIKIT                       1.52                                       1 
  20. LAUNCHER                      3.03         EASY_AND_MEDIUM               2 
  21. BACKPACK                      4.55         EASY_ONLY                     3 
  22. FLYSKULL                     29.85         MEDIUM_AND_HARD               7 
  23. SHOTGUN                       3.03         EASY_ONLY                     2 
  24. BARREL                       68.23                                       ;16 
  25. BULLETS                       4.55         EASY_ONLY                     3 
  26. CHAINGUN                     11.36         EASY_ONLY                     5 
  27. CLIP                          1.89         EASY_ONLY                     ;5 
  28. CHAINSAW                      1.52         EASY_ONLY                     1L 
  29. CHAINGUN                      4.55                                       2 
  30. PLASMA                        7.58                                       5 
  31. IMP                          35.53         DEAF/AMBUSH                   5 
  32. STIMPAK                       3.79                                       5 
  33. CHAINGUN                      4.55         EASY_AND_MEDIUM               2 
  34. LAUNCHER                      4.55         EASY_ONLY                     3 
  35. IMP                          42.63         MEDIUM_AND_HARD               6 
  36. INVISO                        1.52                                       1 
  37. CACODEMON                    53.04         HARD_ONLY                     2 
  38. PLASMA                        6.06         EASY_AND_MEDIUM               4 
  39. INVULN                        3.03                                       2 
  40. BULLETS                       3.03                                       2 
  41. SERGEANT                     21.32         DEAF/AMBUSH                   3 
  42. SHELLS                        1.52                                       ;2 
  43. DEMON                        16.34         HARD_ONLY                     1 
  44. BARMOR                        2.27                                       1 
  45. TROOPER                       6.39                                      ;1 ;This item is inocuous 
  46. SHELLBOX                      2.27         EASY_AND_MEDIUM               3 
  47. BFG9000                       3.03         EASY_ONLY                     1L 
  48. BLUEBALL                      1.52         EASY_AND_MEDIUM               1 
  49. ENERCELL                      3.41         EASY_ONLY                     3 
  50. HELMET                        0.76                                      ;1 ;This item is inocuous 
  51. CACODEMON                    79.55                                       3 
  52. GARMOR                        2.27                                       1 
  53. TROOPER                      12.79         HARD_ONLY                    ;2 ;This item is inocuous
  54. SHOTGUN                       1.52         EASY_AND_MEDIUM               1 
  55. CELLPACK                      3.03         EASY_ONLY                     2 
  56. BULLETS                       1.52         EASY_AND_MEDIUM               1 
  57. TROOPER                       6.39         MEDIUM_AND_HARD              ;1 ;This item is inocuous
  58. ROCKETS                       4.55         EASY_AND_MEDIUM               2 
  59. SERGEANT                      7.11         HARD_ONLY                     1 
  60. ROCKETS                       2.27         EASY_ONLY                     1 
  61. PLASMA                        1.52         EASY_ONLY                     1 
  62. CACODEMON                    26.52         DEAF/AMBUSH                   1 
  63. ;                                            
  64. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  65. ;                                            
  66. ; At run-time this value is used to adjust the
  67. ; Max#of variable based on the population of
  68. ; the level being modified.  Using the strict 
  69. ; standard requires that one or more of the   
  70. ; items in the list above not have a specified
  71. ; maximum number of objects.                  
  72. ;                                              
  73. PER    153   ;Strict standard for exact placement 
  74. ;PER    130   ;Lowered Standard for easy placement
  75. ;                                            
  76. ; Deleting any of the PRESERVE lines will mean that
  77. ; the objects will not be taken from the original  
  78. ; level.  You will have to supply your own above. 
  79. ;                                            
  80. PRESERVE    PILLARS                          
  81. PRESERVE    LAMPS                            
  82. ;                                            
  83. ; THRESHOLD determines what a MEGA-GOODIE is.  
  84. ; MEGA-GOODIES are used to make the level fair 
  85. ; if the generator places a lot of enemies in  
  86. ; the level.                                   
  87. ;                                              
  88. THRESHOLD    75                                  
  89. ;                                              
  90. ; I.Q. Determines how intelligently the program  
  91. ; places objects in the effort to defeat you.   
  92. ; 250 is the default if it is not specified here. 
  93. ;                                              
  94. I.Q.    250                                 
  95. ;                                              
  96. ; EVEN sets the point at which the program must begin 
  97. ; placing MEGA-GOODIES into the level, on the   
  98. ; basis of the hardest difficulty rating.          
  99. ; The MEGA-GOODIES give you a fighting chance,  
  100. ; setting the value lower or <500 will increase the number
  101. ; of MEGA-GOODIES available to you in a the level. 
  102. EVEN    500                                 
  103. ;                                              
  104. ; If SPREAD is not set to a low value then
  105. ; a given sector may accumulate too many objects 
  106. ; this often makes the level impossible to finish
  107. ; or just ugly-looking.  Setting the value too low
  108. ; could make it difficult to place objects within
  109. ; a given wad file.
  110. ;                  
  111. SPREAD    15                                  
  112. ;                                              
  113.